Writing to the logs in an Expo app works just like in the browser: use
console.error. Note: we don’t currently support
console.table outside of remote debugging mode.
Recommended: View logs with Expo tools
When you open an app that is being served from XDE or exp, the app will send logs over to the server and make them conveniently available to you. This means that you don’t need to even have your device connected to your computer to see the logs — in fact, if someone opens the app from the other side of the world you can still see your app’s logs from their device.
Note: Are the logs not showing up for you? Be sure that you’re using Expo sdkVersion 7.0.0 or higher, and that you have the
exponpm package installed and imported (eg:
import * as Expo from 'expo'at the top of your main JS file).
XDE logging pane
Viewing logs with
If you use our command line tool
exp, packager logs and app logs will both automatically stream as long as your project is running. To stop your project (and end the logs stream), terminate the process with
Optional: Manually access device logs
While it’s usually not necessary, if you want to see logs for everything happening on your device, even the logs from other apps and the OS itself, you can use one of the following approaches.
View logs for an iOS simulator
Option 1: Use GUI log
In simulator, press
⌘ + /, or go to
Debug -> Open System Log— both of these open a log window that displays all of the logs from your device, including the logs from your Expo app.
Option 2: Open it in terminal
instruments -s devices
Find the device / OS version that the simulator you are using, eg:
iPhone 6s (9.2) [5083E2F9-29B4-421C-BDB5-893952F2B780]
The part in the brackets at the end is the device code, so you can now do this:
tail -f ~/Library/Logs/CoreSimulator/DEVICE_CODE/system.log, eg:
tail -f ~/Library/Logs/CoreSimulator/5083E2F9-29B4-421C-BDB5-893952F2B780/system.log
View logs for your iPhone
brew install libimobiledevice
Plug your phone in
Press accept on your device
View logs from Android device or emulator
Ensure Android SDK is installed
Ensure that USB debugging is enabled on your device (not necessary for emulator).