The
Easing
module implements common easing functions. This module is used by
Animated.timing() to convey physically believable motion in animations.
The Easing
module provides several predefined animations through the following methods:
back
provides a simple animation where the object goes slightly back before moving forward
bounce
provides a bouncing animation
ease
provides a simple inertial animation
elastic
provides a simple spring interaction
Three standard easing functions are provided:
The
poly
function can be used to implement quartic, quintic, and other higher power functions.
Additional mathematical functions are provided by the following methods:
bezier
provides a cubic bezier curve
circle
provides a circular function
sin
provides a sinusoidal function
exp
provides an exponential function
The following helpers are used to modify other easing functions.
in
runs an easing function forwards
inOut
makes any easing function symmetrical
out
runs an easing function backwards
Reference static step0 ( n)
A stepping function, returns 1 for any positive value of n
.
static step1 ( n)
A stepping function, returns 1 if n
is greater than or equal to 1.
static linear ( t)
A linear function, f(t) = t
. Position correlates to elapsed time one to one.
static ease ( t)
A simple inertial interaction, similar to an object slowly accelerating to speed.
static quad ( t)
A quadratic function, f(t) = t * t
. Position equals the square of elapsed time.
static cubic ( t)
A cubic function, f(t) = t * t * t
. Position equals the cube of elapsed time.
static poly ( n)
A power function. Position is equal to the Nth power of elapsed time.
static sin ( t)
A sinusoidal function.
static circle ( t)
A circular function.
static exp ( t)
An exponential function.
static elastic ( bounciness)
A simple elastic interaction, similar to a spring oscillating back and forth.
Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.
static back ( s)
Use with Animated.parallel()
to create a simple effect where the object animates back slightly as the animation starts.
static bounce ( t)
Provides a simple bouncing effect.
static bezier ( x1, y1, x2, y2)
Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function
.
static in easing;
Runs an easing function forwards.
static out ( easing)
Runs an easing function backwards.
static inOut ( easing)
Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.